USWRCA

Rules of the Association


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                      INDEX TO EVENTS

            Page             Event
            1                Directors Letter
            2-3              Rules, U.S.W.R.C.A.
            4-6              Glossary
                             Judged Events
            6                1.  Parade
            6                2.  Grand Entry
            6                3.  Drills
            7                4.5. Western Pleasure
            8                6.  Pairs Pleasure
            8                7.  Cow Cutting
		12		Cutting Horse Equipment
            9			NCHA Judges Card
            14-21            8.  Stock Horse Pattern
				2001 pattern
				2002 pattern
				2003 pattern
				2004 pattern
                             Stock Events
            22-24            9. Team Penning
            24               10. Ribbon Pull
            24-26             11. Calf Roping
            25    		Catch as Catch Can
            26-27            12.  Breakaway Roping
            27               13.  Wild Cow Milking Scramble
			   	Wild Cow Ribbon Tying (Replacement event)
            28-29            14.  Dally Team Roping
			   	Legal Catches
            30               Track Races
            31               15.  Chariot Races
            31-32            16.  Flat Races
            32-33            17.  Relay Flat Races
            33               Arena Race Events
            33               18.  Hide Race
            34               19.  Potato Race
            35               20.  Cloverleaf Barrel Race
            35               21.  Single Barrel Race
            35-36            22.  Water Race
            36               23.  Pony Express Relay Race
            37               24.  Trailer Race
            38               25.  Pole Bending
            38               26.  Single Pole Bending
            39               27.  Key Hole Race




Directors Letter

Dear Member: The officers and directors of the U.S.W.R.C.A. have printed this booklet which sets forth the rules of the association for all events in 1997-2000. We feel this book will be of benefit to you as a member of this organization and will eliminate questions as to rules for the events in our competitive meets. These rules are to be used by all judges, with no changes for individual or club and anyone not complying with them will be disqualified. WE SINCERELY HOPE THAT FAIRNESS AND GOOD SPORTSMANSHIP WILL CONTINUE TO PREVAIL AND A GOOD TIME WILL BE HAD BY ALL. U.S.W.R.C.A. DIRECTORS Back to Index

Rules, U.S.W.R.C.A.

RULES of the WESTERN RIDING CLUBS ASSOCIATION FOR ALL OFFICIAL EVENTS In all judged events the points to be used are as follows: 80% for high place and 60% for low place. If any judge places any contestant above or below these figures, the contestant will not be considered in the event involved. All judges will be picked from the Judges' School of U.S.W.R.C.A. unless approved by the board of directors. Horses that are used in any events must be 100% owned by a qualified and active club member or members of the same club on or before June I of any current year. Any falsified ownership of horses may result in a permanent expulsion of the involved member or members from the U.S.W.R.C.A. Horses must be ridden and well mannered in either Parade or Grand Entry to compete in any event. A horse can only be ridden to represent one club. Any member of a club may ride another club member's horse in his club. The rider must be a member of the U.S.W.R.C.A. It will be compulsory to have an ambulance on standby at all shows. A drawing for clubs' positions in all events will be made prior to the show. REGION SHOWS Each District may enter only four singles, pairs or teams in each event and one alternate. Drill and Parade teams will be three teams from each class with an alternate from each class. Alternates are to be available at meets in case of sickness or accidents if given at least 72 hours notice. Any contestant who fails to attend all shows after at least a 72 hour notice or without a reasonable excuse will be barred from that event the next year. State directors will determine if the excuse is reasonable. STATE SHOW Each Region may enter only six singles, pairs or teams in each event and one alternate. Drill and parade teams will be 3 teams from each class with an alternate from each class. Alternates are to be available at meets in case of sickness or accidents if given at least 72 hours notice. Positions for State Meet will be president's region first, past president's region second, and upcoming president's region last. Back to Index

Glossary

Descriptions and Clarifications: 1. A Baton is an object not to exceed 12 inches in length and have no knobs. Batons shall be furnished for all Region and State shows. 2. A Gimmick is a novel or tricky feature or detail that is added to or incorporated within something to increase its attractiveness or effectiveness. 3. Mounted is to get on a horse ready to ride. 4. Post Parade means that the race horses must qualify before each race by bringing the horse on the track and riding in front of the grandstand. A pony horse may be used. 5 . All stewards and timers must be instructed and have watches checked before the beginning of each show. 6. All contestants must wear long or short sleeved (not sleeveless) western shirts, cowboy boots, and long pants. No tee shirts, sweatshirts, or golf-style shirts will be allowed. Riding style sports boots will not be allowed. It will be compulsory for men to wear a western hat in all timed events, but it will not be required for women. 7. Ball caps are not acceptable western attire and should not be worn by contestants or helpers in the arena or on the track. 8. Trophies will not be handed out until the following event is over. This will allow time for any protests to be resolved. 9. Rakes shall be available at each show and used to assure the best arena conditions. 10. Photo finishes will be provided in the flat races at all Region and State shows. This will be done with a video camera. Hand timers will be used. 11. It is the direct responsibility of each club president to see that all of the horses in his club are qualified. 12. All contestants and/or horses may be entered in the same event only one time. 13. A club will be allowed to substitute up to 50% on any one team. However, in single events and pair's pleasure the horse may not be substituted. 14. Hats that fall off during a timed event should not be picked up until the event is over, and it should be retrieved by a member of the team that lost it. 15. There will be no commercial displays or booths at the State Meet; however, clubs may sell raffle tickets. 16. One member of each team must wear a club number on the back. All contestants in races and single events must wear a club number. In races the club number must be worn under the vest. Numbers must be at least 1/2 inch wide and 4 inches high on at least a 6 inch contrasting color. If more than one team is competing from the same club, the first team must have a 2-inch A, and the second team must have a 2-inch B under the club number. 17. Points for high point lady, man, or club the following formula will be used: 1st place 6 points; 2nd place 5 points; 3rd place 4 points; 4th place 3 points; 5th place 2 points and 6th place 1 point. These points shall be used for both Region and State shows. District points will not be applied to high point man, woman, horses or club for the State trophy. If a club member is riding another club member's horse, the owner concedes the points to the rider of the horse. 18. If the baton is dropped while passing it, the rider must dismount, pick up the baton, remount his horse, and then pass it to the next person on the team. 19. Members must be 16 years of age before June 1st to be able to compete in shows. 20. When the National Anthem is being played, all club flags shall be dipped as a courtesy to our nation's flag. 21. Protests: A protest may be registered only by an active member of the U.S.W.R.C.A. The protest must be filed with the officials before the start of the event following the protested event, to allow winners to be chosen and trophies handed out. It must be in writing and accompanied by a $25.00 protest fee. Protests must be presented by the Club President or District director to the head steward or the show chairman. 22. A broken pattern in any event is a disqualification. 23. Everyone in every event will get a time regardless of a Disqualification. This will be in case of protests by the participants. 24. A local vets name and phone number shall be published in the programs of all Region and State shows. 25. A member may be banned for any inhumane or cruelty to an animal or for unsportsmanlike conduct of the member. Back to Index

JUDGED EVENTS

1. PARADE There will be three classes, A, B, and C. A Class will be 15 members or over; B Class will be 10 to 14 members inclusive; C Class will be 9 members and under. U.S. flags will be counted in the Parade classes. Judging will be done on the following: 50% for appearance as a parade group 30% for conduct and performance 20% for quality of horse and regalia Each club will maintain an interval of 40-50 feet distance from the unit ahead in the parade. There will be no backward movement as a group in any of the parade maneuvers. 2. GRAND ENTRY The Grand Entry will not be judged. All horses must be qualified by either being ridden in the Grand Entry or the Parade. Race horse may be qualified by riding in a post parade. No one may ride in the Grand Entry double, without a saddle, or lead a horse through the Grand Entry or Parade. Back to Index

3. DRILLS

Drills will be judged on the following: 40% on precision performance 30% for appearance (regalia and appearance of horse) 30% for showmanship There will be three classes A, B, and C. A Class will be 15 members or over; B Class will be 10 to 14 members inclusive; C Class will be 9 members and under. Club colors are to be counted. U.S. Flags are not to be counted and must be posted. The time is not to exceed 8 minutes. The time will start when the last horse enters the arena. At 8 minutes a warning will be made by the announcer. Teams will be given 2 minutes to clear the arena or be disqualified. Drill teams must be available at the time they are scheduled. Back to Index

4. 5. WESTERN PLEASURE (Ladies and Gents)

Horses are to be shown at a walk, trot and lope on a reasonably loose rein without undue restraint. Entries shall be penalized for being on the wrong lead at a lope. The contestant will be penalized for reining with two hands. Stallions are recognized as pleasure horses for men and women. In case of a tie, the judge shall ask for an additional workout, which may include a figure eight, a hand gallop, and a stop to show the manners of the horse. The contestants will also be asked to back. Judging: Performance 60%; Conformation 30% and Appointments 10%. Equipment: The horses are to be shown with a stock saddle. Silver equipment will not count over good working equipment. Contestants may use either split or romal reins. The horse must have a bit in the mouth. A grazing curb, half-breed, or spade bit are permissible. If a snaffle bit is used, the shank must be two inches or longer. D-Ring, O-Ring or harness snaffles are not permissible. Hackamores, hackbits, nose- bands, tiedowns, running martingales, and draw reins are prohibited. A 1/2 inch chin strap that lies flat may be used. Contestants must wear a western hat, long sleeved western shirt, boots, and chaps. Back to Index

6. PAIRS PLEASURE

Horses are to be shown at a walk, trot, and lope on a reasonably loose rein without undue restraint. Entries will be penalized for being on the wrong lead at a lope. Riders are to dismount, drop reins, and step 3 full steps in front of the horse. Horses must stand while being mounted. Then they must back easily and stand quietly. Matched pairs will be disqualified if horses are painted to match. The contestant will be penalized for reining with two hands. Horses may not be substituted in Pairs. Judging: Matching as to pairs 30%; Manners 40%; Performance 30%. Equipment will be the same as in the Western Pleasure Class. Back to Index

7. COW CUTTING:

Cow cutting will be judged using the National Cutting Horse Association rules. The following score card will be used by the judges. There will be a 21/2 minute time limit with no warning given in this event. 1. Each horse is required to enter the herd sufficiently deep enough to show his ability to make a cut. One such deep cut will satisfy this rule. Failure to satisfy this requirement will result in a three (3) point penalty. a. A horse will be given credit for this ability to enter the herd quietly with very little disturbance to the herd or to the one brought out. 2. When an animal is cut from the herd it is more desirable that it be taken toward the center of the arena, and credit will be given for the same. Additional credit will be given to the horse which drives its stock sufficient distance from the herd to assure that the herd will not be disturbed by his work; there- by showing his ability to drive a cow. 3. Credit will be given for riding with a loose rein throughout a performance. 4. Credit will be given for setting up a cow and holding it in a working position as near the center of the arena as possible. 5. If the cutting horse or his rider creates disturbance at any time throughout his working period, he will be penalized. a. any noise directed by the contestant toward the cattle will be penalized one (1) point. b. each time a horse runs into the herd, scatters the herd while working or picks up cattle through fault of the horse, he will be penalized three (3) points. C. the judge shall stop any work because of training or abuse of his horse by the contestant or disturbance of the cattle. 6. A horse will be penalized three (3) points each time the back fence actually stops or turns the animal being worked within one stop of the fence; the back fence to be agreed on and designated by the judge or judges before the contest starts; meaning the actual fence only, no imaginary line from point to point to be considered. If any of the contestants voice an objection before the contest starts, the judge or judges shall take a vote of the contestants, a "back fence" acceptable to the majority shall be designated and used. 7. If a horse turns the wrong way with tail toward animal being worked, an automatic of 60 points will be given. 8. While working, a horse will be penalized one (1) point each time the reins are used to control or direct (to rein) the horse, regardless of whether the reins are held high or low. A one (1) point penalty shall also be charged whenever a horse is visibly cued in any manner. If the reins are light enough that the bits are bumped at any time, he shall be penalized one (1) point each time even though the hand of the rider does not move. a. A horse must be released as soon as the desired animal is clear of the cattle. Additional reining, cueing or posi- tioning will result in a one(1) point penalty for each occurrence. b. The rider shall hold the bridle reins in one hand. A three(3) point penalty shall be charged if the second. hand touches the reins for any purpose except to straighten them while the horse is: (1) approaching the herd to make a cut or (2) is completely stopped within the body of the herd or (3) to retrieve a rein that has been dropped after completely stopping the horse. c. Spurring behind the shoulder shall not be considered a visible cue. A three (3) point penalty shall be assessed each time a horse is spurred in the shoulder. d. A toe, foot, or stirrup on the horse's shoulder is considered a visible cue. A one (1) point penalty shall be charged for each occurrence. 9. If a horse lets an animal that he is working get back in the herd, he will be penalized five (5) points. 10. If a rider changes cattle after visibly committing to a specific cow, a five (5) point penalty will be assessed. 11. When a horse goes past an animal to the degree he loses his working advantage, he will be penalized one (1) point each time he does so. 12. Unnecessary roughness, such as a horse actually pawing, biting or kicking cattle, will be penalized three (3) points. 13. A contestant may quit an animal when it is obviously stopped, obviously turned away, or is obviously behind the turnback horses and the turnback horses are behind the time line. A penalty of three (3) points must be charged if the animal is quit under any other cir- cumstances. 14. If a horse quits a cow, a penalty of five (5) points will be assessed. 15. If a horse clears the herd with two (2) or more cattle and fails to separate a single animal before quitting, a five (5) point penalty will be charged. There is not a penalty if time expires. The turnback horse in cutting must be a member of U.S.W.R.C.A. by June 1st of the current year. Back to Index

CUTTING HORSE EQUIPMENT

a. If a bit is used, it shall be a grazing, curb, half-breed, or spade bit. If a snaffle bit is used, the shank must be two inches or longer. D-Ring, O-Ring or harness snaffles are not permissible. b. Chain curbs are permissible, but must meet with the approval of the judge. They must be at least 1/2 inch in width, and lie flat against the jaw of the horse. c. Wire curbs, regardless of how padded or covered, chin straps narrower than 1/2 inch, nose bands, tiedowns, running martingales, or draw reins are not permissible. d. For a horse ridden with a hackamore in cutting events, only a rawhide braided, leather braided, or rope bosal may be used. Absolutely no iron will be permitted under the jaws, regardless of how padded or covered. Click Here to See Judge's Card Back to Index

8. STOCK HORSE

The arena or plot should be approximately 50 by 160 feet in the judge will indicate where to place the markers on the arena fence or wall the length of the pattern. Markers within the area of that pattern or not permitted. A broken pattern in this event is a disqualification. Stock Horse Equipment: A. If a bit is used, it shall be a grazing, curb, half-breed, or spade bit. If a snaffle bit is used the shank must be two inches or longer. D-Ring, O-Ring or harness snaffles are not permis- sible. Hack-bits, tiedowns, running martingales, nosebands, and draw reins are prohibited. B. Chain curbs are permissible, but they must meet the approval of the judge. They must be at least '/, inch in width and lie flat against the jaw of the horse. C. There will be no wire curbs, regardless of how padded or covered. Also there shall be no chin straps narrower than '/2 inch. D. If a horse is ridden with a hackamore in reining, they will be ridden with only a rawhide braided, leather braided or rope bosal. Absolutely no iron will be permitted regardless of how padded or covered. E. Any type of roping, split or romel reins are permissible in this event. Chaps are optional. Patterns were taken from the 2000-2001 AQHA book. Any changes made by AQHA in the next 4 years will not be con- sidered by the U.S.W.R.C.A. THE 2001 PATTERN is as follows: 1. Beginning at the center, run at speed to the far end of the arena past the end marker and do a left rollback - no hesitation. 2. Run to the opposite end of the arena past the end marker and do a right roll back - no hesitation. 3. Run past the center marker and do a sliding stop. Backup to center of the arena or at least 10 feet. Hesitate. 4. Complete 4 spins to the right. 5. Complete 4 1/4 spins to the left so that the horse is facing left wall or fence. Hesitate. 6. Beginning on the left lead, complete three circles to the left: the first circle large and fast; the second circle small and slow; the third circle large and fast. Change leads at the center of the arena. 7. Complete three circles to the right: the first circle large and fast; the second circle small and slow; the third circle large and fast. Change leads at the center of the arena. 8. Begin a large fast circle to the left but do not close this circle. Run straight up the right side of the arena past the center marker and do a sliding stop at least 20 feet from the wall or fence. Hesitate to demonstrate the completion of the pattern. 9. Work horse on a rope, the length of which is not to be less than 25 feet. It must be worked from the end. A neck rope is to be used. The rope may be fiber or leather material. The rope is to be thrown from the horse. 10. Walk to the judge and stop for inspection and dismissal. The bridle may be dropped at the judge's discretion. Back to Index STOCK HORSE PATTERN FOR 2002. Beginning at the center of the arena facing the left wall or fence. 1. Beginning on the right lead, complete three circles to the right: the first circle small and slow; the next two circles large and fast. Change leads at the center of the arena. 2. Complete three circles to the left; the first circle small and slow; the next two circles large and fast. Change leads at the center of the arena. 3. Continue around previous circle to the right. At the top of the circle, run down the middle to the far end of the arena past the end marker and do a left rollback - no hesitation. 4. Run up the middle of the opposite end of the arena past the end marker and do a left rollback - no hesitation. 5. Run past the center marker and do a sliding stop. Back up to the center of the arena or at least 10 feet. Hesitate. 6. Complete 4 spins to the right. 7. Complete 4 spins to the left. Hesitate to demonstrate the end of the pattern. 8. Work horse on a rope as in 2001 pattern. 9. Walk to the judge and stop for inspection and dismissal. The bridle may be dropped at the judge's discretion. Back to Index REINING PATTERN FOR 2003. 1 - Beginning and staying at least 20 feet from the wall or fence, lope straight up the left side of the arena, circle the top end of the arena, run straight down the opposite or right side of the arena past the center marker and do a left rollback - no hesitation. 2. Continue straight up the right side of the arena staying at least 20 feet from the wall or fence, circle back around the top of the arena, run straight down the left side of the arena past the center marker and do a right rollback - no hesitation. 3. Continue up the left side of the arena to the center marker. At the center marker, the horse should be on the right lead. Guide the horse to the center of the arena on the right lead and complete three circles to the right; the first two circles large and fast; the third circle small and slow. Change leads at the center of the arena. 4. Complete three circles to the left: the first two circles large and fast; the third circle small and slow. Change leads at the center of the arena. 5. Begin a large fast circle to the right but do not close this circle. Continue up the left side of the arena staying at least 20 feet from the wall or fence, circle the top of the arena, run straight down the opposite or right side of the arena past the center marker and do a sliding stop. Back up at least 10 feet. Hesitate. 6. Complete 4 spins to the right. 7. Complete 4 spins to the left. Hesitate to demonstrate the completion of the pattern. 8. Work the horse on a rope as in the 2001 pattern. 9. Ride to the judge to be dismissed and have equipment checked. The bridle may be dropped at judge's discretion. Back to Index STOCK HORSE PATTERN FOR 2004 Beginning at the center of the arena facing the left wall or fence. 1. Beginning on the right lead, complete three circles to the right; the first two circles large and fast; the third circle small and slow. Stop at the center of the arena. 2. Complete 4 spins to the right. Hesitate. 3. Beginning on the left lead, complete three circles to the left: the first two circles large and fast; the third circle small and slow. Stop at the center of the arena. 4. Complete 4 spins to the left. Hesitate. 5. Beginning on the right lead, run a large fast circle to the right, change leads at the center of the arena, run a large fast circle to the left, and change leads at the center of the arena. 6. Continue around the previous circle to the right. At the top of the circle, run down the middle to the far end of the arena past the end marker and do a right rollback - no hesitation . 7- Run up the middle opposite end of the arena past the end markers and do a left rollback - no hesitation. 8. Run past the center marker and do a sliding stop. Back up to the center of the arena at least 10 feet. Hesitate to demonstrate end of the pattern. 9. Work the rope as outlined in the 2001 pattern. 10. Ride to the judge to be dismissed and have equipment checked. Bridle may be dropped at judge's discretion. Back to Index

STOCK EVENTS

All barriers in stock events will be automatic. They will be either string tied or fastened with Velcro. There will be no rough treatment of stock. All stock will be drawn for except the Wild Cow Milking, Penning and Cutting, but the stock will be chute run. If stock gets out of the arena, the flag will be dropped and contestants will get the stock back lap and tap with time added which was taken when the stock left the arena. In calf roping, ribbon pull, and dally team roping events, the only contestants in the arena will be those in the box. 9. TEAM PENNING 1. Within a 90 second time limit, a team must cut out from the herd, and pen three head of cattle with the assigned number. The fastest time wins. A warning may be given to the team working the cattle at thirty seconds of time remaining. A team consists of three riders. 2. All cattle will be bunched on the cattle side of the starting area, before time begins. The judge will raise the flag to signal when the arena is ready- Contestants will be given their cattle number when the flag drops. Any delay in crossing the foul line will result in a "no-time". 3. To call for time, one rider must be at the gate and raise a hand for the flag. Flag will drop when the nose of the first horse enters the pen and the assigned cattle are fully in the pen. However, time continues until all unpenned cattle are on the cattle side of the line. In the event that an animal escaped from the pen after time is called for, but prior to the time any unpenned cattle are on the cattle side of the line, the team will be judged a "no time". a. If an animal escapes as a team is calling for time, they will be judged a "no time". b. "Escaped Animal" is one with any part of the animal coming out of the pen. c. "Head and tail rule" when calling for time the head and tail of the horse cannot be in the pen at the same time, if the head and tail are in the pen at the same time it will be judged a "no time." 4. A team may call for time with only one or two assigned cattle penned. However, team penning three head places higher than two or one, regardless of the time. 5. A team calling for time with wrong numbered cattle in the pen will be judged a "no time." 6. Contact with cattle by hands, ropes, bats or any other equip- ment, or hazing with any equipment or apparel will result in a "no time." 7. If more than four head of cattle are across the start/foul line at the same time, the team will be judged a "no time." Any part of the fifth animal that crosses the line will invoke a "no time." 8. Sixty seconds after the last member of a team finishing leaves the arena, the following team must be in the arena ready to ride. Any delay will be judged a "no time" unless waived for a good cause. 9. As each new team begins a run, there should be the same number of cattle in the arena. In the event that a team draws a number where there are less than three identical numbers in the arena, that team shall have a rerun at the end of the group. 10. a. In the event a team is given a number that has already been used a rerun must be given immediately upon discovery, using the correct number. In case of other official or mechanical error, a rerun shall be given at the end of the set. A team cannot better their time on a re-ride. b. If an animal leaves the arena, the team can either be given a "no time" for unnecessary roughness, can be given time on the remaining cattle, or given a rerun depending on judges decision. If more than one rerun is given they will be run in order of occurrence. c. If a team observes an unfit, injured or unidentifiable animal after committing to the cattle, the team must immediately pull up and notify the judge. If the team observes this problem before they commit to the cattle, and do not notify the judges no re-ride will be granted. No reruns shall be given for tired or worn out cattle. 11. Decisions of the judges are final. Judges shall be a line judge and pen judge. 12. A team shall be disqualified and given a "no time" if one of the judges believes an action to be unnecessary roughness to the cattle. 13. The foul line shall be 40%-60% from the cattle end of the arena and shall be set by the show management. The pen shall be situated 25% from the arena back wall but no more that 75 feet. 14. The pen size shall be 16 X 24 feet with a 16' wing and an 8' front panel. The gate opening shall be 10', 16' from the side of the arena. 15. Fall of horse and/or rider shall not eliminate the entry, however any attempt by a dismounted rider to work cattle before remounting will result in an automatic disqualification.

10. RIBBON PULL

One contestant in the arena at a time with a hazier. Critter will be let out of the chute, as in the bulldogging event. A 2 foot long ribbon will be fastened securely to the withers of the animal. Ribbon will be glued in the center with a I foot streamer on each side. A hot shot may be used to start the critter, but if used it will be used on all cattle. It will be determined before the show if a hot shot will be used. There will be a flagman and timer. When contestant gets the ribbon, he is flagged and his tine ';tops. A full ribbon is not required to qualify a run. Contestant has a 20 second time limit, from the time the critter is turned loose. The length of the barrier will be set according to arena conditions. There will be a 10 second penalty for breaking the barrier. Back to Index

11. CALF ROPING

The rope must be tied hard and fast-not dallied. The contestant must rope the calf, dismount, go down the rope and throw the calf by hand, cross and tie any three feet. To qualify as a legal tie there will be one or more wraps and a half hitch. If the calf is down when the roper reaches it, the calf must be let up to his feet and be thrown by hand. If the roper's hand is on the calf when calf falls, calf is considered thrown by hand. The rope must hold the calf until the roper gets hand on calf. The tie must hold and the three legs remain crossed until passed on by the judge. The roper must not touch the calf after giving the finish signal until after the judge has completed his examination. If the tie comes loose or the calf get to his feet before the tie has been ruled a fair one, the roper will be marked with a no time. If the stock gets out of the arena, the flag is dropped and contestant will be given the stock back lap and tap with the time added which was taken when the stock left the arena. An animal belongs to contestant when he calls for him, regardless of what happens, except in case of mechan- ical failure.

CATCH AS CATCH CAN

Two loops will be permitted and should roper miss with both he must retire and no time will be allowed. Roping the calf without releasing the loop from the hand is not permitted. Contestant must adjust rope and reins in a manner that will prevent the horse from dragging the calf. Contestant must receive no assistance of any kind from outside. If the horse drags the calf, the field judge may stop the horse and any penalty for such offense can only be assessed by the flag judge. The field judge will pass on the tie of the calves through the use of a stop watch. Time will be six seconds from the time the horse takes his first step forward after the roper has remounted. The rope will not be removed from the calf, and rope must remain slack until the field judge has passed on the tie. Flagger must watch calf during the six second period and will stop watch when a calf kicks free using the shown on the watch to determine whether the calf was tied long enough to qualify. Roper will be disqualified for removing the rope from the calf after signaling for time, until the tie has been passed on by the field judge. If the roper intends to use two loops, he must carry two ropes and must use the second rope for the second loop. Roping calves shall weigh between 200 and 300 pounds each. An automatic barrier must be used at all shows for calf rop- ing. At any indoor shows length of score may be no longer than length of roping box minus three feet unless other arrangements are approved by the calf roping director or a man of his choice. There will be a 10 second penalty for breaking the barrier. This will be determined by the barrier judge. Neck ropes must be tied with string or fastened with Velcro on the calf. No metal snaps or hardware shall be used on neck ropes in the timed events. There shall be two or more timers, a field flag judge and a barrier judge. Time will be taken between the two flags. Arena conditions will determine the length of the score set by the arena director, time event spokesman or director. Animals used for this event should be inspected and objectionable ones eliminated. There will be a 1 minute time limit on this event. Back to Index

12. BREAKAWAY ROPING

1. This will be an open event for women or men. All stock will be drawn. 2. There will be a 30 second time limit on the event. If the contestant is carrying two loops he may use both loops, but must stay within the 30 seconds. Time will begin when the barrier flag trips, and end when the flag judge signals that the rope has broken free of the saddle horn. 3. If the calf leaves the arena, the contestant shall have the same calf back lap and tap. 4. There will be a 10 second penalty for breaking the barrier. 5. If there is a mechanical failure the contestant must pull up and not pursue the animal. If the contestant's equipment fails the run will be judged a no time. 6. The string will be furnished by the show committee. 7. The rope must be tied to the horn with a string in such a manner as to allow the rope to be released from the horn when the calf hits the end of the rope. The rope may not be run through a bridle, tie down, neck rope, or any other device. 8. ONLY a white flag will be attached to the end of the rope so the judge can tell when the rope breaks from the horn. This will be the contestant's responsibility. 9. No loops are to be rebuilt. 10. The rope must pass over the calf's head. Any horn catch illegal. After the loop has passed over the calf's head, Catch-as-catch-can rule shall apply. 11. The calf must break the rope free from the horn. If a contestant touches the rope or breaks the string, a no time will be given. However, if the rope should daily around the horn, the contestant may tide forward, undally the rope and then stop the horse to make the rope break away. 12. The rope must be released from the hand and not just reach out and snag the calf. 13. In Breakaway a horse must clear the box before a loop is thrown. Back to Index

13. WILD COW MILKING SCRAMBLE

There will be no designated cow. As many cows as contestants will be turned into the arena. If cows are to be used in two sections, it is mandatory that they rest between sections. Districts may use steers with ribbons, but State and Region shows will have cows. 1. Cows must be at one end of the arena and topers and muggers at the other end, behind a starting line at the start of the contest. 2. Stewards shall issue Plastic bottles to contestants. 3. Arena Director shall signal start of race. 4. Time is to taken when milker enters finish circle. 5. Roper must milk the cow he roped, and cow must be held by his own mugger. 6. At least one drop of milk must run Out of the bottle. 7. Cow must be milked standing up, and rope must be free of the saddle and horse before milking. Team will be disquali- fied for either of these infractions. 8. Contestant will be disqualified for any rough treatment of cow. 9. There will be 2 minute time limit for this event.

13. WILD COW RIBBON TYING (Replacement event)

There will be no designated cow As many cows as contestants will be turned into the arena. If cows are to be used in more than one section, it is mandatory that they rest between sections. Must use penning cattle not roping steers unless otherwise decided by the show chairman. 1. Cows must be at one end of the arena and ropers and muggers at the other end, behind a starting line at the start of the contest. 2. Stewards will issue 2 ribbons colored alike to each team. 3. Each contestant will have a certain color ribbon for their team. 4. Time is to be taken when the ribbon tier enters the finish cir- cle. 5. Roper must tie the designated ribbon to the tail of the cow he has roped. The cow must be held by his own mugger. 6. The ribbon must be kept tied until the tier is into the circle. Teams will be disqualified if the ribbon does not stay tied. 7. Ribbon must be tied while cow is standing up, and rope must be free of the saddle and horse before tying. Team will be dis- qualified for either of these infractions. 8. Contestant will be disqualified for any rough treatment of the COW. 9. There will be a time limit of 2 minutes for this event. Back to Index

DALLY TEAM ROPING

The header will start from behind the barrier. There will be a ten second penalty assessed for breaking the barrier. The steer belongs to the toper after he crosses the deadline, with the exception that the steer leaves the arena the flag will be dropped and the roper gets the same steer back lap and tap with the time added which was taken when the steer left the arena. The team roper behind the barrier must throw the first loop. The animal belongs to the contestant when he calls for him except in case of mechanical failure. Each contestant will be allowed to carry only one rope. Each team will be allowed three loops in all. Roping steers without turning loose of the loop will be considered no time. The roper must dally to stop the steer. No tied ropes will be allowed. Time will be taken when the steer is roped, and both horses are facing the steer in line with the ropes dallied and tight. Steer must be standing up when roped by head or heels. Steer must not be handled roughly at any time. Ropers may be disqualified if in the opinion of the field judge they have intentionally done so. Broken rope or dropped rope will be considered a no time, regardless of whether time has been taken or not. If the steer is roped by one horn, the roper is not allowed to ride up and put the rope over the other horn or head with his hands. If a heeler ropes a front foot or feet in the heel loop, this is a foul catch. Neither contestant may remove the front foot or feet from the loop by hand. However, should the front foot or feet come out of the heel loop by the time the field judge drops his flag, the time will be counted. In case the field flag judge flags out a team that still legally has one or more loops coming, the judge may give the same steer back lap and tap, and a five second penalty will be assessed for each loop already thrown. There shall be two timers, a barrier judge and a field flag judge. Time will be taken between the two flags. Arena conditions will determine the score length that is set by the arena director, time event director or spokesman. Animals used in this event should be pre-inspected and objectionable ones eliminated. Any questions as to catches in this contest will be decided by the judges. The neck ropes must be tied with string or Velcro strips to the cattle. No metal snaps or hardware shall be used on neck ropes in the timed events. Adjustable slide shall be used in all neck ropes for cattle used in the timed events.

LEGAL CATCHES:

There will be only three legal head catches. 1. Head and both horns. 2. Half a head. 3. Around the neck. If the hondo passes over one horn and the loop is over the other, the catch is illegal. Crossfiring is illegal. The major portion of the steer must change direction. Any heel catch behind the shoulders is legal if the rope goes up heels. One hind foot receives a five second penalty. If the loop crosses itself in a head catch, it is illegal. This does not include heel catches. A 1 minute time limit will apply to each team. Back to Index

TRACK RACES

It is the direct responsibility of each club president to see that racing horses in his club are qualified in a post parade. Failure to do so and a properly filed protest may result in suspension from racing of the offending member for one year. The racing bat must not exceed 29 inches in length. Hard Hats and Safety Goggles are Mandatory, and must be in place at the beginning of the race - All riders in the flat races must weigh out with their saddle and all equipment, after each race, or be disqualified. Horses are to stay in designated lanes in all flat straight away races. Horses in flat races and relay races must maintain their original positions on the track unless they are able to pass without interfering with or impeding the progress of the other horses. A horse must finish as close as possible to the lane it started in, in all straightway flat races (1/8, 330, 1/4 mile). If an interference is detected the horse causing the interference will be placed behind the horse it has interfered, but not disqualified. A foul or interference is the opinion of the steward, which is final. Saddles must be 100% western stock saddles with either ox-bowed or other western stirrups, but no racing stirrups. There will be a bit in the horse's mouth in all flat races-suggested to use a snaffle bit. A paddock area will be designated for all flat races with at least four people working that area. Both heats of each race will be called to the paddock area at the same time. Track conditions will dictate if both heats will enter the paddock area. if the facility will not allow both heats in the paddock, then another area close to the paddock will be designated to hold the second heat of a specific race. As the first heat of a specific race enters the track, the second heat horses will enter the paddock area. If a horse designated to run in a specific heat if not at the starting gate by the third call of the announcer, it will not be allowed to run the race. The directors are to designate the time allowed. The horses are to be released from the paddock area to the track by the head steward on a pony horse.

15. CHARIOT RACES - Whip Allowed.

A starting gate is to be used if available. If not available the race may be started on horseback. The starter has the authority to disqualify any team that refuses to start after two tries. Only two chariots are to be run at one time. The outside team will be allowed at least one full length of team and chariot depending on curve of track. The outside team will be required to hold his position at all times. All horses will be accompanied to the starting line by attendants if needed. Chariot is to be constructed on any type Of running gear, consisting of two wheels, with a circular front as the old Roman style. Two horses of any size are to be hooked abreast. The race is to be run the distance of 1/4 mile. Each team will be individually timed and flagged. Back to Index

16. FLAT RACES- Racing Bat 29 inches Long (or less) Allowed.

It is the direct responsibility of each club president to see that racing horses in his club are qualified in a post parade. Failure to do so and a properly filed protest may result in suspension from racing of the offending member for one year. The horse must be 100% owned on or before June 1 by a qualified and active club member or members of the same club. Any falsified ownership of horses may result in permanent expulsion of the involved member or members from the U.S.W.R.C.A. Only stock saddles may be used. No racing stirrups will be allowed. The horse must carry a minimum of 175 pounds. The races to be run are 1/4 mile; 330 yards; 1/8, 3/8, and 1/2 mile. State colored vests must be worn in the flat races at region and state shows. A starting gate will be used for all races. If desired by the rider, two men may accompany the horse and rider to the gate. The man acting as the header must stay inside the front of the gate on the left of the horse's head, holding the head straight and preventing the horse from turning in the gates until the horses are started. For added safety, the second man may act as the Tailer if desired. The starter will disqualify an unruly horse after his third refusal and will not hold a gate full of horses because one horse will not get ready. It is mandatory that all riders wear safety goggles and hard hats. All Jockeys must weigh out after each race or be disqualified.

17. RELAY FLAT RACES- Racing Bat 29" (or less) is allowed.

The starting gate must be used. Horses will be disqualified upon the third refusal to enter the gates. Each horse and rider may be accompanied in the starting gate by two helpers, if desired. Header must stay inside the front gate on left side of horse's head holding the head straight and preventing the horse from turning in the gates until the horses are started. The second helper may act as a Tailer, if one is desired for added safety. Horse must carry a minimum of 175 pounds. Only stock saddles are to used. No racing stirrups will be allowed. All horses must stay within the two hundred foot changing area and are to stay in their designated lanes before and at the time of change. The exception will be the fourth horse who will enter the track after the first change of the baton has been made. No horses may be hand held on the track while waiting the baton change. A racing bat 29" long or 12" baton may be used to hit the horse, but not a quirt. Baton can be used as a bat. The change of the baton must be made in the 200 foot distance, 100 feet on each side of the 1/4 mile mark. The lane will be marked out only 2 or 3 feet on each side, not all the way across the track. There must be no turning back for the baton. Four horses 1/4 mile apart will make up the relay team. Each man is to keep his position when passing baton. He may jockey for position after pass but should make sure that he does not interfere with other horses and riders. All riders are to continue in the same direction after passing the baton until other riders pass. All jockeys are to weigh out after the race or be disqualified. If the baton is dropped or missed, the team will continue running. All members must have a club number. All horses must have a bit in mouth. Hard hats and goggles must be worn. Back to Index

ARENA RACE EVENTS

Poles are to used as markers at the start and finish line, except in the Pole Bending event when barrels will be used as markers. Markers must be 30 feet apart if arena conditions permit. Finish lines must all be the same. A five second penalty will be imposed upon a contestant each time he uses the baton, the dipper, or the potato spear to hit the horse in an arena event. There will be no penalty for steadying a barrel or pole in either the singles or team events. All timed events will be done from the nose of the horse to the nose of the horse both at starting and finish lines. If any part of two horses are in front of the starting line at the same time, the team will be assessed a 5 second penalty.

18. HIDE RACE

There will be 50 feet from the fence to the starting line and from the barrel to the fence. There will be two hundred feet between the starting line and barrel, if arena conditions permit. The starting markers will be set at the edge of the arena. This is a two man event, one on horseback and one on foot. The rider will dally the rope that is tied to a hide, and ride to the other end of the arena where the man on foot is standing behind the barrel. As they go around the barrel, the person on foot must make an attempt to ride the hide. If the person on foot is successful in catching the hide, he must be off his feet in a prone position before going past the barrel and on to fin- ish line or be disqualified. The rider may hold to any part of the rope or hide. If the barrel is tipped over, the team will be disqualified. The rope must be 25 feet long with a knot tied at 20 feet from the hide. The dally must be ahead of the 20 foot knot. An 18-inch rope is to be on each side of the eye on top of the hide and tied to the drag rope. The drag rope will be 1/2 inch rope. The hide rider will be allowed to wear any type of hat, coveralls and gloves if he wishes. Hard hat and goggles are suggested. One team will run at a time. Time will be taken from the nose of the horse both at starting and finish lines, but rider must cross the finish line. Show management will furnish the hides. Back to Index

19. POTATO RACE

There will be two hundred feet between barrels, if arena con- ditions permit. The barrels places will be marked for resetting after each team runs. The starting line will be 20 feet in front of the first barrel. Smooth spears with no barbs are to be used. Spears may be made from wood or metal, and may be any length desired. Potatoes from the container barrel are to be speared and deposited in the opposite barrel. The same potato that was speared must be used to complete the run. The spear is passed to the next man behind the starting line. This is a five member team event. If any part of two horses are across the starting line at the same time, the team will receive a 5 second penalty. If the potato speared is dropped outside the barrel, contestant must get the same potato while still mounted. He will not be allowed to take a different potato from the barrel. Barrel must contain 12 potatoes at the beginning of each contest. A metal barrel, 15" in diameter and not to exceed 27" high shall be used to hold the potatoes. The inside of the barrel must be painted white. If the barrel is tipped over, rider must dismount, set it up, and pick up any spilled potatoes before continuing on. New potatoes will be used for each race. The biggest part of the potato must be inside the barrel. Potatoes are to be dumped from barrel after each race.

20. CLOVERLEAF BARREL RACE

All saddles must be western. Barrels are to be used that shall be a standard 55 gallon drum with ends in or out of them. Plastic barrels may be used. The contestant may go either right or left first, but must make one left turn and two right turns, or one right turn and two left turns. The first barrel will be marked 60 feet in a straight line from the starting line and will not be changed. Barrels will be marked at 90 feet between barrels when arena conditions permit. If distances must be changed, distances between barrels will be dropped in 15 foot increments. If a barrel is knocked over, member must go back to the barrel, dismount and set up the barrel, then go back around the barrel and continue on with the pattern. There will be no penalty for a rider reaching out to steady the barrel. If any part of two horses are in front of the starting line at the same time, the team will receive a 5 second penalty. The barrel race is to be a five member team event, and a regu- lation baton is to be carried and passed behind the starting line. Back to Index

21. SINGLE BARRELS

This is a single event for ladies and men. The same timers and stewards will be used for each runner. The same regulations and patterns will be used as in the Cloverleaf Barrel Race team event No. 20. A 5 second penalty will be given for a barrel knocked over. There will be no penalty for steadying a barrel. Contestant need not get off and set them up.

22. WATER RACE

Dippers for Region and State shows will be furnished. Equipment: There will be one ten quart bucket for each team, one uniform size dipper for each team, one large mouth quart jar for each team. There will be five members on a team. One person on the team holds the bucket full of water on his horse behind the line at the far end of the arena. If the man holding the bucket crosses this line, his team will be given a 5 second penalty for each time he crosses the line. There will be no penalty for steadying the water stand. If any part of two horses are in front of the starting line at the same time, the team will receive a 5 second penalty. The other four members of the team ride from the starting line with the dipper to the bucket where they will fill the dipper with water to take back to the jar that has been placed on a water stand out in the arena. Water stands are to be 5'/2 feet tall with a bottle bracket on the top. The team that fills the jar and crosses the finish line first wins the event. No time limit will be given. The starting line will be 20 feet from the bottles. Back to Index

23. PONY EXPRESS RELAY RACE

A five member team with five horses having on bridles with bits in their mouth, and any type of reins, will make up this event. They are to stand behind the starting line. At a given signal, the first horse will be led out to a four foot circle, that will be 20 feet from the starting line. The saddle will be picked up from the circle by rider and put up on the horse. The rider will then race to the other end of the arena, around an object, back to the circle, pull off the saddle, replace it in the circle and lead the horse across the starting line. The horse is to be led by reins or rein attached to the bit. No horse shall be started across the starting line until horse preceding it has completely crossed the line. If so, a 5 second penalty will be given. Team completing the course first will be the winner. Cinch must be fastened in the regular manner and a quick buckle with a tongue must be used with the strap laced twice through the quick buckle. Absolutely no gimmicks are to be used. There shall be no interfering with the other horses. The main part of the saddle must be in the circle. Head stewards will pass on each saddle after the race is fin- ished. A 5 second penalty will be given if barrel is knocked over. If the barrel is knocked over and displaced the team must continue on by going around the spot that is used to mark the barrel. Back to Index

24.TRAILER RACE--

No Gimmicks to be used The trailer is to be brought into the center of the arena behind any sized pickup truck. If a slant load or four horse trailer is used, the horse must be facing the direction the trailer was designed to haul the horse. Horse may be loaded in trailer and hauled into the arena or led into the arena and loaded into the trailer after the trailer is lined up in arena. The same trailer may be used in more than one heat. When in the trailer, the horse must wear any commercial halter. Pickup trucks, with tailgate closed, are the only vehicles allowed to pull horse trailers in this race. The back of the trailer is to face the grandstand. A saddle, blanket, and bridle are in the back of the truck on the bare floor. Pickup must be bare from wheel wells back. The end gate of the trailer must be secure- ly fastened, and must be opened from the back with no gim- micks used. The horse must face forward in the trailer when the race is started. At the signal, the driver and his assistant must take the horse from the trailer and remove the halter, then saddle and bridle the horse and ride one time around the arena counterclockwise. The horse shall then be unsaddled and the bridle taken off and the halter replaced. The horse is then reloaded in the trailer. The end gate must be securely fastened. Saddle, blanket and bridle must be put back on the bare floor of the pickup. The contestants must reenter the pickup, close the doors and turn on the lights. Quick buckle with tongue must be used. Bit must be in horse's mouth with the chin strap optional. Saddle blanket must be used, and must not be attached to the saddle when in the pickup. No neck rope may be used. Four barrels will be used for riders to circle. Participants must stay in the pickup until a steward has inspected their equipment and horse, and then will be given the
okay to leave the pickup. If they leave the pickup before the okay is given they will be disqualified.
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25. POLE BENDING

Ride may start on either side of the first pole. Poles must be standard white plastic poles, 1 1/4" to 1 1/2" in diameter. Pole bases are to be 14" to 17" in diam- eter and weigh 10-15 pounds. Poles must be 6 feet high. There shall be six poles in a straight line. The first pole will be placed 20 feet from the starting line. All other poles will be placed 21 feet apart. Barrels will be used to mark the starting line. The starting line shall also be the finish line. A team of five horses and riders will compete. The first horse shall face the poles at the starting line. At a given signal, the rider shall run the horse to number six pole, turn and bend back through the poles, pivot the number one pole and bend to the number six pole, pivot the horse and race back to the finish line. The rider must pass the baton to the next rider. A team will be penalized five second for striking the horse with the baton or any part of two horses in front of the starting line at the same time. There will be no penalty for reaching out with hand or arm to steady a teetering pole. If a rider knocks over a pole, he must ride back to the pole knocked over, dismount and set up the pole, go back around the pole and then continue on.
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26. SINGLE POLE BENDING

The single pole bending will be the same rules as the team pole bending. One set of poles will be run at a time with the same timers and stewards. The horse may have a walk up, or running start. A 5 second penalty will be given for a pole knocked over. There will be no penalty for steadying a tee- tering pole in the single event. Rider does not need to set up the poles if they are knocked over. Back to Index

27. KEY HOLE RACE

This is a five member team event. A regulation baton 12" long will be carried and is passed behind the starting line. The key- hole will have the following dimensions. The diameter of the circle will be 20 feet. The width of the lane will be 6 feet, and the length of the lane will be 10 feet. The starting line and the outline of the keyhole will be marked with white powder. If any part of two horses are in front of the starting line at the same time the team will be given a 5
second penalty. There will be a 5 sec- ond penalty for each foot of the horse that steps on or over the line marking the keyhole. However, he will not be penalized to come back in the circle and finish the pattern. This is a timed event, that will begin with a given signal from the steward at which time the first man will ride the horse from the starting line through the lane into the center of the keyhole, execute a turn to the right or left, return back through the lane and cross the starting line. If the horse steps on the neck of the keyhole it is a 5 second penalty for each foot on or over the line. He will then pass the baton to the next member of his team.


100' FROM CENTER OF CIRCLE
TO STARTING LINE

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