USWRCA
INDEX TO EVENTS
Page Event
1 Directors Letter
2-3 Rules, U.S.W.R.C.A.
4-6 Glossary
Judged Events
6 1. Parade
6 2. Grand Entry
6 3. Drills
7 4.5. Western Pleasure
8 6. Pairs Pleasure
8 7. Cow Cutting
12 Cutting Horse Equipment
9 NCHA Judges Card
14-21 8. Stock Horse Pattern
2001 pattern
2002 pattern
2003 pattern
2004 pattern
Stock Events
22-24 9. Team Penning
24 10. Ribbon Pull
24-26 11. Calf Roping
25 Catch as Catch Can
26-27 12. Breakaway Roping
27 13. Wild Cow Milking Scramble
Wild Cow Ribbon Tying (Replacement event)
28-29 14. Dally Team Roping
Legal Catches
30 Track Races
31 15. Chariot Races
31-32 16. Flat Races
32-33 17. Relay Flat Races
33 Arena Race Events
33 18. Hide Race
34 19. Potato Race
35 20. Cloverleaf Barrel Race
35 21. Single Barrel Race
35-36 22. Water Race
36 23. Pony Express Relay Race
37 24. Trailer Race
38 25. Pole Bending
38 26. Single Pole Bending
39 27. Key Hole Race
Directors Letter
Dear Member:
The officers and directors of the U.S.W.R.C.A. have printed
this booklet which sets forth the rules of the association for
all events in 1997-2000. We feel this book will be of
benefit to you as a member of this organization and will
eliminate questions as to rules for the events in our
competitive meets. These rules are to be used by all
judges, with no changes for individual or club and anyone
not complying with them will be disqualified.
WE SINCERELY HOPE THAT FAIRNESS AND
GOOD SPORTSMANSHIP WILL CONTINUE TO
PREVAIL AND A GOOD TIME WILL BE HAD BY ALL.
U.S.W.R.C.A. DIRECTORS
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Rules, U.S.W.R.C.A.
RULES
of the
WESTERN RIDING
CLUBS ASSOCIATION
FOR ALL OFFICIAL EVENTS
In all judged events the points to be used are as follows:
80% for high place and 60% for low place. If any judge places any
contestant above or below these figures, the contestant will not be
considered in the event involved.
All judges will be picked from the Judges' School of
U.S.W.R.C.A. unless approved by the board of directors.
Horses that are used in any events must be 100% owned by a
qualified and active club member or members of the same club on
or before June I of any current year. Any falsified ownership of
horses may result in a permanent expulsion of the involved
member or members from the U.S.W.R.C.A. Horses must be
ridden and well mannered in either Parade or Grand Entry to
compete in any event. A horse can only be ridden to represent one
club. Any member of a club may ride another club member's horse
in his club. The rider must be a member of the U.S.W.R.C.A.
It will be compulsory to have an ambulance on standby at all
shows.
A drawing for clubs' positions in all events will be made prior
to the show.
REGION SHOWS
Each District may enter only four singles, pairs or teams in
each event and one alternate. Drill and Parade teams will be three
teams from each class with an alternate from each class. Alternates
are to be available at meets in case of sickness or accidents if given
at least 72 hours notice. Any contestant who fails to attend all
shows after at least a 72 hour notice or without a reasonable
excuse will be barred from that event the next year. State
directors will determine if the excuse is reasonable.
STATE SHOW
Each Region may enter only six singles, pairs or teams in each
event and one alternate. Drill and parade teams will be 3 teams
from each class with an alternate from each class. Alternates are to
be available at meets in case of sickness or accidents if given at
least 72 hours notice.
Positions for State Meet will be president's region first, past
president's region second, and upcoming president's region last.
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Glossary
Descriptions and Clarifications:
1. A Baton is an object not to exceed 12 inches in length and
have no knobs. Batons shall be furnished for all Region and
State shows.
2. A Gimmick is a novel or tricky feature or detail that is added to
or incorporated within something to increase its attractiveness
or effectiveness.
3. Mounted is to get on a horse ready to ride.
4. Post Parade means that the race horses must qualify before
each race by bringing the horse on the track and riding in front
of the grandstand. A pony horse may be used.
5 . All stewards and timers must be instructed and have watches
checked before the beginning of each show.
6. All contestants must wear long or short sleeved (not sleeveless)
western shirts, cowboy boots, and long pants.
No tee shirts, sweatshirts, or golf-style shirts will be
allowed. Riding style sports boots will not be allowed. It
will be compulsory for men to wear a western hat in all timed
events, but it will not be required for women.
7. Ball caps are not acceptable western attire and should not be
worn by contestants or helpers in the arena or on the track.
8. Trophies will not be handed out until the following event is
over. This will allow time for any protests to be resolved.
9. Rakes shall be available at each show and used to assure the
best arena conditions.
10. Photo finishes will be provided in the flat races at all Region
and State shows. This will be done with a video camera.
Hand timers will be used.
11. It is the direct responsibility of each club president to see that
all of the horses in his club are qualified.
12. All contestants and/or horses may be entered in the same event
only one time.
13. A club will be allowed to substitute up to 50% on any one
team. However, in single events and pair's pleasure the horse
may not be substituted.
14. Hats that fall off during a timed event should not be picked up
until the event is over, and it should be retrieved by a member
of the team that lost it.
15. There will be no commercial displays or booths at the State
Meet; however, clubs may sell raffle tickets.
16. One member of each team must wear a club number on the
back.
All contestants in races and single events must wear a club
number. In races the club number must be worn under the
vest. Numbers must be at least 1/2 inch wide and 4 inches high
on at least a 6 inch contrasting color. If more than one team is
competing from the same club, the first team must have
a 2-inch A, and the second team must have a 2-inch B
under the club number.
17. Points for high point lady, man, or club the following formula
will be used: 1st place 6 points; 2nd place 5 points; 3rd place
4 points; 4th place 3 points; 5th place 2 points and 6th place 1
point. These points shall be used for both Region and State
shows. District points will not be applied to high point man,
woman, horses or club for the State trophy. If a club member
is riding another club member's horse, the owner concedes
the points to the rider of the horse.
18. If the baton is dropped while passing it, the rider must
dismount, pick up the baton, remount his horse, and then pass it to
the next person on the team.
19. Members must be 16 years of age before June 1st to be able to
compete in shows.
20. When the National Anthem is being played, all club flags shall
be dipped as a courtesy to our nation's flag.
21. Protests: A protest may be registered only by an active
member of the U.S.W.R.C.A. The protest must be filed with
the officials before the start of the event following the protested
event, to allow winners to be chosen and trophies handed out.
It must be in writing and accompanied by a $25.00 protest fee.
Protests must be presented by the Club President or District
director to the head steward or the show chairman.
22. A broken pattern in any event is a disqualification.
23. Everyone in every event will get a time regardless of a
Disqualification. This will be in case of protests by the
participants.
24. A local vets name and phone number shall be published in the
programs of all Region and State shows.
25. A member may be banned for any inhumane or cruelty to
an animal or for unsportsmanlike conduct of the member.
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JUDGED EVENTS
1. PARADE
There will be three classes, A, B, and C. A Class will be
15 members or over; B Class will be 10 to 14 members
inclusive; C Class will be 9 members and under. U.S. flags
will be counted in the Parade classes.
Judging will be done on the following:
50% for appearance as a parade group
30% for conduct and performance
20% for quality of horse and regalia
Each club will maintain an interval of 40-50 feet distance
from the unit ahead in the parade. There will be no backward
movement as a group in any of the parade maneuvers.
2. GRAND ENTRY
The Grand Entry will not be judged.
All horses must be qualified by either being ridden in the
Grand Entry or the Parade. Race horse may be qualified by riding
in a post parade. No one may ride in the Grand Entry double,
without a saddle, or lead a horse through the Grand Entry or
Parade.
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3. DRILLS
Drills will be judged on the following:
40% on precision performance
30% for appearance (regalia and appearance of horse)
30% for showmanship
There will be three classes A, B, and C. A Class will be 15
members or over; B Class will be 10 to 14 members inclusive;
C Class will be 9 members and under.
Club colors are to be counted. U.S. Flags are not to be
counted and must be posted. The time is not to exceed 8 minutes.
The time will start when the last horse enters the arena. At 8
minutes a warning will be made by the announcer. Teams will
be given 2 minutes to clear the arena or be disqualified.
Drill teams must be available at the time they are scheduled.
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4. 5. WESTERN PLEASURE (Ladies and Gents)
Horses are to be shown at a walk, trot and lope on a
reasonably loose rein without undue restraint. Entries shall be
penalized for being on the wrong lead at a lope. The
contestant will be penalized for reining with two hands.
Stallions are recognized as pleasure horses for men and
women. In case of a tie, the judge shall ask for an additional
workout, which may include a figure eight, a hand gallop, and
a stop to show the manners of the horse. The contestants will
also be asked to back.
Judging: Performance 60%; Conformation 30% and
Appointments 10%.
Equipment: The horses are to be shown with a stock saddle.
Silver equipment will not count over good working equipment.
Contestants may use either split or romal reins. The horse
must have a bit in the mouth. A grazing curb, half-breed, or
spade bit are permissible. If a snaffle bit is used, the shank
must be two inches or longer. D-Ring, O-Ring or harness
snaffles are not permissible. Hackamores, hackbits, nose-
bands, tiedowns, running martingales, and draw reins are
prohibited. A 1/2 inch chin strap that lies flat may be used.
Contestants must wear a western hat, long sleeved western
shirt, boots, and chaps.
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6. PAIRS PLEASURE
Horses are to be shown at a walk, trot, and lope on a reasonably
loose rein without undue restraint. Entries will be penalized for
being on the wrong lead at a lope. Riders are to dismount,
drop reins, and step 3 full steps in front of the horse. Horses
must stand while being mounted. Then they must back easily
and stand quietly. Matched pairs will be disqualified if horses
are painted to match. The contestant will be penalized for
reining with two hands. Horses may not be substituted in
Pairs.
Judging: Matching as to pairs 30%; Manners 40%;
Performance 30%.
Equipment will be the same as in the Western Pleasure Class.
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7. COW CUTTING:
Cow cutting will be judged using the National Cutting
Horse Association rules. The following score card will be
used by the judges. There will be a 21/2 minute time limit with
no warning given in this event.
1. Each horse is required to enter the herd sufficiently deep
enough to show his ability to make a cut. One such deep cut
will satisfy this rule. Failure to satisfy this requirement will
result in a three (3) point penalty.
a. A horse will be given credit for this ability to enter the
herd quietly with very little disturbance to the herd or to the
one brought out.
2. When an animal is cut from the herd it is more desirable
that it be taken toward the center of the arena, and credit will
be given for the same. Additional credit will be given to the
horse which drives its stock sufficient distance from the herd
to assure that the herd will not be disturbed by his work; there-
by showing his ability to drive a cow.
3. Credit will be given for riding with a loose rein throughout a
performance.
4. Credit will be given for setting up a cow and holding it in a
working position as near the center of the arena as possible.
5. If the cutting horse or his rider creates disturbance at any time
throughout his working period, he will be penalized.
a. any noise directed by the contestant toward the cattle
will be penalized one (1) point.
b. each time a horse runs into the herd, scatters the herd
while working or picks up cattle through fault of the
horse, he will be penalized three (3) points.
C. the judge shall stop any work because of training or
abuse of his horse by the contestant or disturbance of
the cattle.
6. A horse will be penalized three (3) points each time the back
fence actually stops or turns the animal being worked within one
stop of the fence; the back fence to be agreed on and designated by
the judge or judges before the contest starts; meaning the actual
fence only, no imaginary line from point to point to be considered.
If any of the contestants voice an objection before the contest
starts, the judge or judges shall take a vote of the contestants, a
"back fence" acceptable to the majority shall be designated and
used.
7. If a horse turns the wrong way with tail toward animal being
worked, an automatic of 60 points will be given.
8. While working, a horse will be penalized one (1) point each
time the reins are used to control or direct (to rein) the horse,
regardless of whether the reins are held high or low. A one (1) point
penalty shall also be charged whenever a horse is visibly cued in
any manner. If the reins are light enough that the bits are bumped
at any time, he shall be penalized one (1) point each time even
though the hand of the rider does not move.
a. A horse must be released as soon as the desired animal
is clear of the cattle. Additional reining, cueing or posi-
tioning will result in a one(1) point penalty for each
occurrence.
b. The rider shall hold the bridle reins in one hand. A
three(3) point penalty shall be charged if the second.
hand touches the reins for any purpose except to straighten
them while the horse is: (1) approaching the herd to make
a cut or (2) is completely stopped within the body of the
herd or (3) to retrieve a rein that has been dropped after
completely stopping the horse.
c. Spurring behind the shoulder shall not be considered a
visible cue. A three (3) point penalty shall be assessed each
time a horse is spurred in the shoulder.
d. A toe, foot, or stirrup on the horse's shoulder is considered
a visible cue. A one (1) point penalty shall be charged for
each occurrence.
9. If a horse lets an animal that he is working get back in the herd,
he will be penalized five (5) points.
10. If a rider changes cattle after visibly committing to a specific
cow, a five (5) point penalty will be assessed.
11. When a horse goes past an animal to the degree he loses his
working advantage, he will be penalized one (1) point each time he
does so.
12. Unnecessary roughness, such as a horse actually pawing, biting
or kicking cattle, will be penalized three (3) points.
13. A contestant may quit an animal when it is obviously stopped,
obviously turned away, or is obviously behind the turnback horses
and the turnback horses are behind the time line. A penalty of three
(3) points must be charged if the animal is quit under any other cir-
cumstances.
14. If a horse quits a cow, a penalty of five (5) points will be
assessed.
15. If a horse clears the herd with two (2) or more cattle and fails
to separate a single animal before quitting, a five (5) point penalty
will be charged. There is not a penalty if time expires. The turnback
horse in cutting must be a member of U.S.W.R.C.A. by June 1st of the
current year.
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CUTTING HORSE EQUIPMENT
a. If a bit is used, it shall be a grazing, curb, half-breed, or spade
bit. If a snaffle bit is used, the shank must be two inches or longer.
D-Ring, O-Ring or harness snaffles are not permissible.
b. Chain curbs are permissible, but must meet with the approval of
the judge. They must be at least 1/2 inch in width, and lie flat
against the jaw of the horse.
c. Wire curbs, regardless of how padded or covered, chin straps
narrower than 1/2 inch, nose bands, tiedowns, running martingales,
or draw reins are not permissible.
d. For a horse ridden with a hackamore in cutting events, only a
rawhide braided, leather braided, or rope bosal may be used.
Absolutely no iron will be permitted under the jaws, regardless of
how padded or covered.
Click Here to See Judge's Card
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8. STOCK HORSE
The arena or plot should be approximately 50 by 160 feet in
the judge will indicate where to place the markers on
the arena fence or wall the length of the pattern. Markers
within the area of that pattern or not permitted. A broken
pattern in this event is a disqualification.
Stock Horse Equipment:
A. If a bit is used, it shall be a grazing, curb, half-breed, or
spade bit. If a snaffle bit is used the shank must be two inches
or longer. D-Ring, O-Ring or harness snaffles are not permis-
sible. Hack-bits, tiedowns, running martingales, nosebands,
and draw reins are prohibited.
B. Chain curbs are permissible, but they must meet the
approval of the judge. They must be at least '/, inch in width
and lie flat against the jaw of the horse.
C. There will be no wire curbs, regardless of how padded or
covered. Also there shall be no chin straps narrower than '/2
inch.
D. If a horse is ridden with a hackamore in reining, they will
be ridden with only a rawhide braided, leather braided or rope
bosal. Absolutely no iron will be permitted regardless of how
padded or covered.
E. Any type of roping, split or romel reins are permissible in
this event. Chaps are optional.
Patterns were taken from the 2000-2001 AQHA book. Any
changes made by AQHA in the next 4 years will not be con-
sidered by the U.S.W.R.C.A.
THE 2001 PATTERN is as follows:
1. Beginning at the center, run at speed to the far end of the arena
past the end marker and do a left rollback - no hesitation.
2. Run to the opposite end of the arena past the end marker and do a
right roll back - no hesitation.
3. Run past the center marker and do a sliding stop. Backup to
center of the arena or at least 10 feet. Hesitate.
4. Complete 4 spins to the right.
5. Complete 4 1/4 spins to the left so that the horse is
facing left wall or fence. Hesitate.
6. Beginning on the left lead, complete three circles to the left: the
first circle large and fast; the second circle small and slow; the
third circle large and fast. Change leads at the center of the arena.
7. Complete three circles to the right: the first circle large and fast;
the second circle small and slow; the third circle large and fast.
Change leads at the center of the arena.
8. Begin a large fast circle to the left but do not close this circle.
Run straight up the right side of the arena past the center marker
and do a sliding stop at least 20 feet from the wall or fence.
Hesitate to demonstrate the completion of the pattern.
9. Work horse on a rope, the length of which is not to be less
than 25 feet. It must be worked from the end. A neck rope is
to be used. The rope may be fiber or leather material.
The rope is to be thrown from the horse.
10. Walk to the judge and stop for inspection and dismissal.
The bridle may be dropped at the judge's discretion.
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STOCK HORSE PATTERN FOR 2002.
Beginning at the center of the arena facing the left wall or fence.
1. Beginning on the right lead, complete three circles to the right:
the first circle small and slow; the next two circles large and
fast. Change leads at the center of the arena.
2. Complete three circles to the left; the first circle small and slow;
the next two circles large and fast. Change leads at the center of
the arena.
3. Continue around previous circle to the right. At the top of the
circle, run down the middle to the far end of the arena past the end
marker and do a left rollback - no hesitation.
4. Run up the middle of the opposite end of the arena past the end
marker and do a left rollback - no hesitation.
5. Run past the center marker and do a sliding stop. Back up to the
center of the arena or at least 10 feet. Hesitate.
6. Complete 4 spins to the right.
7. Complete 4 spins to the left. Hesitate to demonstrate the end of the
pattern.
8. Work horse on a rope as in 2001 pattern.
9. Walk to the judge and stop for inspection and dismissal.
The bridle may be dropped at the judge's discretion.
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REINING PATTERN FOR 2003.
1 - Beginning and staying at least 20 feet from the wall or fence, lope
straight up the left side of the arena, circle the top end of the arena,
run straight down the opposite or right side of the arena past the
center marker and do a left rollback - no hesitation.
2. Continue straight up the right side of the arena staying at least 20
feet from the wall or fence, circle back around the top of the arena,
run straight down the left side of the arena past the center marker
and do a right rollback - no hesitation.
3. Continue up the left side of the arena to the center marker. At the
center marker, the horse should be on the right lead. Guide the
horse to the center of the arena on the right lead and complete three
circles to the right; the first two circles large and fast; the third
circle small and slow. Change leads at the center of the arena.
4. Complete three circles to the left: the first two circles large
and fast; the third circle small and slow. Change leads at the
center of the arena.
5. Begin a large fast circle to the right but do not close this circle.
Continue up the left side of the arena staying at least 20 feet from
the wall or fence, circle the top of the arena, run straight down the
opposite or right side of the arena past the center marker and do a
sliding stop. Back up at least 10 feet. Hesitate.
6. Complete 4 spins to the right.
7. Complete 4 spins to the left. Hesitate to demonstrate the
completion of the pattern.
8. Work the horse on a rope as in the 2001 pattern.
9. Ride to the judge to be dismissed and have equipment
checked. The bridle may be dropped at judge's discretion.
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STOCK HORSE PATTERN FOR 2004
Beginning at the center of the arena facing the left wall or fence.
1. Beginning on the right lead, complete three circles to the right; the
first two circles large and fast; the third circle small and slow. Stop
at the center of the arena.
2. Complete 4 spins to the right. Hesitate.
3. Beginning on the left lead, complete three circles to the left: the
first two circles large and fast; the third circle small and slow. Stop
at the center of the arena.
4. Complete 4 spins to the left. Hesitate.
5. Beginning on the right lead, run a large fast circle to the right,
change leads at the center of the arena, run a large fast circle to the
left, and change leads at the center of the arena.
6. Continue around the previous circle to the right. At the top of the
circle, run down the middle to the far end of the arena past the end
marker and do a right rollback - no hesitation .
7- Run up the middle opposite end of the arena past the end markers
and do a left rollback - no hesitation.
8. Run past the center marker and do a sliding stop. Back up to the
center of the arena at least 10 feet. Hesitate to demonstrate end
of the pattern.
9. Work the rope as outlined in the 2001 pattern.
10. Ride to the judge to be dismissed and have equipment
checked. Bridle may be dropped at judge's discretion.
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STOCK EVENTS
All barriers in stock events will be automatic. They will be
either string tied or fastened with Velcro. There will be no
rough treatment of stock. All stock will be drawn for except
the Wild Cow Milking, Penning and Cutting, but the stock
will be chute run. If stock gets out of the arena, the flag will
be dropped and contestants will get the stock back lap and tap
with time added which was taken when the stock left the arena.
In calf roping, ribbon pull, and dally team roping events, the
only contestants in the arena will be those in the box.
9. TEAM PENNING
1. Within a 90 second time limit, a team must cut out from the
herd, and pen three head of cattle with the assigned number.
The fastest time wins. A warning may be given to the team
working the cattle at thirty seconds of time remaining.
A team consists of three riders.
2. All cattle will be bunched on the cattle side of the starting
area, before time begins. The judge will raise the flag to
signal when the arena is ready- Contestants will be given their
cattle number when the flag drops. Any delay in crossing the
foul line will result in a "no-time".
3. To call for time, one rider must be at the gate and raise a
hand for the flag. Flag will drop when the nose of the first
horse enters the pen and the assigned cattle are fully in the pen.
However, time continues until all unpenned cattle are on the
cattle side of the line. In the event that an animal escaped from
the pen after time is called for, but prior to the time any
unpenned cattle are on the cattle side of the line, the team will
be judged a "no time".
a. If an animal escapes as a team is calling for time, they
will be judged a "no time".
b. "Escaped Animal" is one with any part of the animal
coming out of the pen.
c. "Head and tail rule" when calling for time the head and
tail of the horse cannot be in the pen at the same time, if the
head and tail are in the pen at the same time it will be
judged a "no time."
4. A team may call for time with only one or two assigned cattle
penned. However, team penning three head places higher than
two or one, regardless of the time.
5. A team calling for time with wrong numbered cattle in the
pen will be judged a "no time."
6. Contact with cattle by hands, ropes, bats or any other equip-
ment, or hazing with any equipment or apparel will result in a
"no time."
7. If more than four head of cattle are across the start/foul line
at the same time, the team will be judged a "no time." Any part
of the fifth animal that crosses the line will invoke a "no time."
8. Sixty seconds after the last member of a team finishing
leaves the arena, the following team must be in the arena ready
to ride. Any delay will be judged a "no time" unless waived for
a good cause.
9. As each new team begins a run, there should be the same
number of cattle in the arena. In the event that a team draws a
number where there are less than three identical numbers in
the arena, that team shall have a rerun at the end of the group.
10. a. In the event a team is given a number that has already
been used a rerun must be given immediately upon discovery,
using the correct number. In case of other official or mechanical
error, a rerun shall be given at the end of the set. A team
cannot better their time on a re-ride.
b. If an animal leaves the arena, the team can either be given a
"no time" for unnecessary roughness, can be given time on the
remaining cattle, or given a rerun depending on judges decision.
If more than one rerun is given they will be run in order of
occurrence.
c. If a team observes an unfit, injured or unidentifiable animal
after committing to the cattle, the team must immediately pull
up and notify the judge. If the team observes this problem
before they commit to the cattle, and do not notify the judges
no re-ride will be granted. No reruns shall be given for tired
or worn out cattle.
11. Decisions of the judges are final. Judges shall be a line
judge and pen judge.
12. A team shall be disqualified and given a "no time" if one
of the judges believes an action to be unnecessary roughness to
the cattle.
13. The foul line shall be 40%-60% from the cattle end of the
arena and shall be set by the show management. The pen shall
be situated 25% from the arena back wall but no more that 75
feet.
14. The pen size shall be 16 X 24 feet with a 16' wing and an
8' front panel. The gate opening shall be 10', 16' from the side
of the arena.
15. Fall of horse and/or rider shall not eliminate the entry,
however any attempt by a dismounted rider to work cattle
before remounting will result in an automatic disqualification.
10. RIBBON PULL
One contestant in the arena at a time with a hazier. Critter will
be let out of the chute, as in the bulldogging event. A 2 foot
long ribbon will be fastened securely to the withers of the
animal. Ribbon will be glued in the center with a I foot
streamer on each side. A hot shot may be used to start the
critter, but if used it will be used on all cattle. It will be
determined before the show if a hot shot will be used. There
will be a flagman and timer. When contestant gets the ribbon,
he is flagged and his tine ';tops. A full ribbon is not required
to qualify a run. Contestant has a 20 second time limit, from
the time the critter is turned loose. The length of the barrier
will be set according to arena conditions. There will be a 10
second penalty for breaking the barrier.
Back to Index
11. CALF ROPING
The rope must be tied hard and fast-not dallied. The
contestant must rope the calf, dismount, go down the rope and
throw the calf by hand, cross and tie any three feet. To
qualify as a legal tie there will be one or more wraps and a half
hitch. If the calf is down when the roper reaches it, the calf
must be let up to his feet and be thrown by hand. If the roper's
hand is on the calf when calf falls, calf is considered thrown by
hand. The rope must hold the calf until the roper gets hand on
calf. The tie must hold and the three legs remain crossed until
passed on by the judge. The roper must not touch the calf after
giving the finish signal until after the judge has completed his
examination. If the tie comes loose or the calf get to his feet
before the tie has been ruled a fair one, the roper will be
marked with a no time. If the stock gets out of the arena, the
flag is dropped and contestant will be given the stock back lap
and tap with the time added which was taken when the stock
left the arena. An animal belongs to contestant when he calls
for him, regardless of what happens, except in case of mechan-
ical failure.
CATCH AS CATCH CAN
Two loops will be permitted and should roper miss with
both he must retire and no time will be allowed. Roping the
calf without releasing the loop from the hand is not permitted.
Contestant must adjust rope and reins in a manner that will
prevent the horse from dragging the calf. Contestant must
receive no assistance of any kind from outside. If the horse
drags the calf, the field judge may stop the horse and any
penalty for such offense can only be assessed by the flag
judge.
The field judge will pass on the tie of the calves through the
use of a stop watch. Time will be six seconds from the time
the horse takes his first step forward after the roper has
remounted. The rope will not be removed from the calf, and
rope must remain slack until the field judge has passed on the
tie. Flagger must watch calf during the six second period and
will stop watch when a calf kicks free using the shown on the
watch to determine whether the calf was tied long enough to
qualify.
Roper will be disqualified for removing the rope from the
calf after signaling for time, until the tie has been passed on by
the field judge.
If the roper intends to use two loops, he must carry two
ropes and must use the second rope for the second loop.
Roping calves shall weigh between 200 and 300 pounds each.
An automatic barrier must be used at all shows for calf rop-
ing. At any indoor shows length of score may be no longer
than length of roping box minus three feet unless other
arrangements are approved by the calf roping director or a man
of his choice. There will be a 10 second penalty for breaking
the barrier. This will be determined by the barrier judge.
Neck ropes must be tied with string or fastened with Velcro
on the calf. No metal snaps or hardware shall be used on neck
ropes in the timed events.
There shall be two or more timers, a field flag judge and a
barrier judge. Time will be taken between the two flags.
Arena conditions will determine the length of the score set by
the arena director, time event spokesman or director. Animals
used for this event should be inspected and objectionable ones
eliminated.
There will be a 1 minute time limit on this event.
Back to Index
12. BREAKAWAY ROPING
1. This will be an open event for women or men. All stock
will be drawn.
2. There will be a 30 second time limit on the event.
If the contestant is carrying two loops he may use both
loops, but must stay within the 30 seconds. Time will begin
when the barrier flag trips, and end when the flag judge
signals that the rope has broken free of the saddle horn.
3. If the calf leaves the arena, the contestant shall have the
same calf back lap and tap.
4. There will be a 10 second penalty for breaking the barrier.
5. If there is a mechanical failure the contestant must pull up
and not pursue the animal. If the contestant's equipment fails
the run will be judged a no time.
6. The string will be furnished by the show committee.
7. The rope must be tied to the horn with a string in such a
manner as to allow the rope to be released from the horn when
the calf hits the end of the rope. The rope may not be run
through a bridle, tie down, neck rope, or any other device.
8. ONLY a white flag will be attached to the end of the rope
so the judge can tell when the rope breaks from the horn. This
will be the contestant's responsibility.
9. No loops are to be rebuilt.
10. The rope must pass over the calf's head. Any horn catch
illegal. After the loop has passed over the calf's head,
Catch-as-catch-can rule shall apply.
11. The calf must break the rope free from the horn. If a
contestant touches the rope or breaks the string, a no time will
be given. However, if the rope should daily around the horn,
the contestant may tide forward, undally the rope and then stop
the horse to make the rope break away.
12. The rope must be released from the hand and not just reach
out and snag the calf.
13. In Breakaway a horse must clear the box before a loop is
thrown.
Back to Index
13. WILD COW MILKING SCRAMBLE
There will be no designated cow. As many cows as
contestants will be turned into the arena. If cows are to be
used in two sections, it is mandatory that they rest between
sections. Districts may use steers with ribbons, but State and
Region shows will have cows.
1. Cows must be at one end of the arena and topers and
muggers at the other end, behind a starting line at the start of
the contest.
2. Stewards shall issue Plastic bottles to contestants.
3. Arena Director shall signal start of race.
4. Time is to taken when milker enters finish circle.
5. Roper must milk the cow he roped, and cow must be held by
his own mugger.
6. At least one drop of milk must run Out of the bottle.
7. Cow must be milked standing up, and rope must be free of
the saddle and horse before milking. Team will be disquali-
fied for either of these infractions.
8. Contestant will be disqualified for any rough treatment of
cow.
9. There will be 2 minute time limit for this event.
13. WILD COW RIBBON TYING (Replacement event)
There will be no designated cow As many cows as contestants
will be turned into the arena. If cows are to be used in more than
one section, it is mandatory that they rest between sections.
Must use penning cattle not roping steers unless otherwise
decided by the show chairman.
1. Cows must be at one end of the arena and ropers and
muggers at the other end, behind a starting line at the start of
the contest.
2. Stewards will issue 2 ribbons colored alike to each team.
3. Each contestant will have a certain color ribbon for their
team.
4. Time is to be taken when the ribbon tier enters the finish cir-
cle.
5. Roper must tie the designated ribbon to the tail of the cow he
has roped. The cow must be held by his own mugger.
6. The ribbon must be kept tied until the tier is into the circle.
Teams will be disqualified if the ribbon does not stay tied.
7. Ribbon must be tied while cow is standing up, and rope must
be free of the saddle and horse before tying. Team will be dis-
qualified for either of these infractions.
8. Contestant will be disqualified for any rough treatment of the
COW.
9. There will be a time limit of 2 minutes for this event.
Back to Index
DALLY TEAM ROPING
The header will start from behind the barrier. There will be a
ten second penalty assessed for breaking the barrier. The steer
belongs to the toper after he crosses the deadline, with the
exception that the steer leaves the arena the flag will be
dropped and the roper gets the same steer back lap and tap with
the time added which was taken when the steer left the arena.
The team roper behind the barrier must throw the first loop.
The animal belongs to the contestant when he calls for him
except in case of mechanical failure.
Each contestant will be allowed to carry only one rope.
Each team will be allowed three loops in all. Roping steers
without turning loose of the loop will be considered no time.
The roper must dally to stop the steer. No tied ropes will be
allowed.
Time will be taken when the steer is roped, and both horses
are facing the steer in line with the ropes dallied and tight.
Steer must be standing up when roped by head or heels.
Steer must not be handled roughly at any time. Ropers
may be disqualified if in the opinion of the field judge they
have intentionally done so.
Broken rope or dropped rope will be considered a no time,
regardless of whether time has been taken or not.
If the steer is roped by one horn, the roper is not allowed to
ride up and put the rope over the other horn or head with his
hands.
If a heeler ropes a front foot or feet in the heel loop, this is
a foul catch. Neither contestant may remove the front foot or
feet from the loop by hand. However, should the front foot or
feet come out of the heel loop by the time the field judge drops
his flag, the time will be counted.
In case the field flag judge flags out a team that still legally
has one or more loops coming, the judge may give the same
steer back lap and tap, and a five second penalty will be
assessed for each loop already thrown.
There shall be two timers, a barrier judge and a field flag
judge. Time will be taken between the two flags. Arena
conditions will determine the score length that is set by the
arena director, time event director or spokesman.
Animals used in this event should be pre-inspected and
objectionable ones eliminated.
Any questions as to catches in this contest will be decided
by the judges.
The neck ropes must be tied with string or Velcro strips to
the cattle. No metal snaps or hardware shall be used on neck
ropes in the timed events. Adjustable slide shall be used in all
neck ropes for cattle used in the timed events.
LEGAL CATCHES:
There will be only three legal head catches.
1. Head and both horns.
2. Half a head.
3. Around the neck.
If the hondo passes over one horn and the loop is over the
other, the catch is illegal. Crossfiring is illegal. The major
portion of the steer must change direction.
Any heel catch behind the shoulders is legal if the rope
goes up heels.
One hind foot receives a five second penalty.
If the loop crosses itself in a head catch, it is illegal. This does
not include heel catches. A 1 minute time limit will apply to
each team.
Back to Index
TRACK RACES
It is the direct responsibility of each club president to see
that racing horses in his club are qualified in a post parade.
Failure to do so and a properly filed protest may result in
suspension from racing of the offending member for one year.
The racing bat must not exceed 29 inches in length. Hard
Hats and Safety Goggles are Mandatory, and must be in place
at the beginning of the race -
All riders in the flat races must weigh out with their saddle
and all equipment, after each race, or be disqualified.
Horses are to stay in designated lanes in all flat straight
away races.
Horses in flat races and relay races must maintain their
original positions on the track unless they are able to pass
without interfering with or impeding the progress of the other
horses. A horse must finish as close as possible to the lane it
started in, in all straightway flat races (1/8, 330, 1/4 mile). If an
interference is detected the horse causing the interference will
be placed behind the horse it has interfered, but not disqualified.
A foul or interference is the opinion of the steward, which is
final.
Saddles must be 100% western stock saddles with either
ox-bowed or other western stirrups, but no racing stirrups.
There will be a bit in the horse's mouth in all flat
races-suggested to use a snaffle bit.
A paddock area will be designated for all flat races with at
least four people working that area. Both heats of each race
will be called to the paddock area at the same time. Track
conditions will dictate if both heats will enter the paddock
area. if the facility will not allow both heats in the paddock,
then another area close to the paddock will be designated to
hold the second heat of a specific race.
As the first heat of a specific race enters the track, the
second heat horses will enter the paddock area. If a horse
designated to run in a specific heat if not at the starting gate by
the third call of the announcer, it will not be allowed to run the
race. The directors are to designate the time allowed. The
horses are to be released from the paddock area to the track by
the head steward on a pony horse.
15. CHARIOT RACES - Whip Allowed.
A starting gate is to be used if available. If not available
the race may be started on horseback. The starter has the
authority to disqualify any team that refuses to start after two
tries. Only two chariots are to be run at one time. The outside
team will be allowed at least one full length of team and
chariot depending on curve of track. The outside team will be
required to hold his position at all times. All horses will be
accompanied to the starting line by attendants if needed.
Chariot is to be constructed on any type Of running gear,
consisting of two wheels, with a circular front as the old
Roman style. Two horses of any size are to be hooked abreast.
The race is to be run the distance of 1/4 mile. Each team will
be individually timed and flagged.
Back to Index
16. FLAT RACES- Racing Bat 29 inches Long (or less) Allowed.
It is the direct responsibility of each club president to see
that racing horses in his club are qualified in a post parade.
Failure to do so and a properly filed protest may result in
suspension from racing of the offending member for one year.
The horse must be 100% owned on or before June 1 by a
qualified and active club member or members of the same
club. Any falsified ownership of horses may result in
permanent expulsion of the involved member or members
from the U.S.W.R.C.A. Only stock saddles may be used. No
racing stirrups will be allowed. The horse must carry a
minimum of 175 pounds. The races to be run are 1/4 mile; 330
yards; 1/8, 3/8, and 1/2 mile. State colored vests must be worn in
the flat races at region and state shows. A starting gate will be
used for all races. If desired by the rider, two men may
accompany the horse and rider to the gate. The man acting as
the header must stay inside the front of the gate on the left of
the horse's head, holding the head straight and preventing the
horse from turning in the gates until the horses are started. For
added safety, the second man may act as the Tailer if desired.
The starter will disqualify an unruly horse after his third
refusal and will not hold a gate full of horses because one
horse will not get ready. It is mandatory that all riders wear
safety goggles and hard hats. All Jockeys must weigh out after
each race or be disqualified.
17. RELAY FLAT RACES- Racing Bat 29" (or less) is allowed.
The starting gate must be used. Horses will be disqualified
upon the third refusal to enter the gates. Each horse and rider
may be accompanied in the starting gate by two helpers, if
desired. Header must stay inside the front gate on left side of
horse's head holding the head straight and preventing the horse
from turning in the gates until the horses are started. The
second helper may act as a Tailer, if one is desired for added
safety. Horse must carry a minimum of 175 pounds. Only
stock saddles are to used. No racing stirrups will be allowed.
All horses must stay within the two hundred foot changing
area and are to stay in their designated lanes before and at the
time of change. The exception will be the fourth horse who
will enter the track after the first change of the baton has been
made. No horses may be hand held on the track while waiting
the baton change. A racing bat 29" long or 12" baton may be
used to hit the horse, but not a quirt. Baton can be used as a
bat. The change of the baton must be made in the 200 foot
distance, 100 feet on each side of the 1/4 mile mark. The lane
will be marked out only 2 or 3 feet on each side, not all the way
across the track. There must be no turning back for the baton.
Four horses 1/4 mile apart will make up the relay team. Each
man is to keep his position when passing baton. He may
jockey for position after pass but should make sure that he
does not interfere with other horses and riders. All riders are
to continue in the same direction after passing the baton until
other riders pass. All jockeys are to weigh out after the race or
be disqualified. If the baton is dropped or missed, the team
will continue running. All members must have a club number.
All horses must have a bit in mouth. Hard hats and goggles
must be worn.
Back to Index
ARENA RACE EVENTS
Poles are to used as markers at the start and finish line,
except in the Pole Bending event when barrels will be used as
markers. Markers must be 30 feet apart if arena conditions
permit. Finish lines must all be the same.
A five second penalty will be imposed upon a contestant
each time he uses the baton, the dipper, or the potato spear to
hit the horse in an arena event. There will be no penalty for
steadying a barrel or pole in either the singles or team
events.
All timed events will be done from the nose of the horse to
the nose of the horse both at starting and finish lines.
If any part of two horses are in front of the starting line at
the same time, the team will be assessed a 5 second penalty.
18. HIDE RACE
There will be 50 feet from the fence to the starting line and
from the barrel to the fence. There will be two hundred feet
between the starting line and barrel, if arena conditions permit.
The starting markers will be set at the edge of the arena. This
is a two man event, one on horseback and one on foot. The
rider will dally the rope that is tied to a hide, and ride to the
other end of the arena where the man on foot is standing
behind the barrel. As they go around the barrel, the person on
foot must make an attempt to ride the hide. If the person on
foot is successful in catching the hide, he must be off his feet
in a prone position before going past the barrel and on to fin-
ish line or be disqualified. The rider may hold to any part of
the rope or hide. If the barrel is tipped over, the team will be
disqualified. The rope must be 25 feet long with a knot tied at
20 feet from the hide. The dally must be ahead of the 20 foot
knot. An 18-inch rope is to be on each side of the eye on top
of the hide and tied to the drag rope. The drag rope will be 1/2
inch rope. The hide rider will be allowed to wear any type of
hat, coveralls and gloves if he wishes. Hard hat and goggles
are suggested. One team will run at a time. Time will be taken
from the nose of the horse both at starting and finish lines, but
rider must cross the finish line. Show management will furnish
the hides.
Back to Index
19. POTATO RACE
There will be two hundred feet between barrels, if arena con-
ditions permit. The barrels places will be marked for resetting
after each team runs. The starting line will be 20 feet in front
of the first barrel. Smooth spears with no barbs are to be used.
Spears may be made from wood or metal, and may be any
length desired. Potatoes from the container barrel are to be
speared and deposited in the opposite barrel. The same potato
that was speared must be used to complete the run. The
spear is passed to the next man behind the starting line. This
is a five member team event. If any part of two horses are
across the starting line at the same time, the team will receive
a 5 second penalty. If the potato speared is dropped outside the
barrel, contestant must get the same potato while still mounted.
He will not be allowed to take a different potato from the barrel.
Barrel must contain 12 potatoes at the beginning of each contest.
A metal barrel, 15" in diameter and not to exceed 27" high
shall be used to hold the potatoes. The inside of the barrel
must be painted white. If the barrel is tipped over, rider must
dismount, set it up, and pick up any spilled potatoes before
continuing on. New potatoes will be used for each race. The
biggest part of the potato must be inside the barrel. Potatoes
are to be dumped from barrel after each race.
20. CLOVERLEAF BARREL RACE
All saddles must be western. Barrels are to be used that shall
be a standard 55 gallon drum with ends in or out of them.
Plastic barrels may be used. The contestant may go either
right or left first, but must make one left turn and two right
turns, or one right turn and two left turns. The first barrel will
be marked 60 feet in a straight line from the starting line and
will not be changed. Barrels will be marked at 90 feet between
barrels when arena conditions permit. If distances must be
changed, distances between barrels will be dropped in 15 foot
increments. If a barrel is knocked over, member must go
back to the barrel, dismount and set up the barrel, then go
back around the barrel and continue on with the pattern.
There will be no penalty for a rider reaching out to steady
the barrel. If any part of two horses are in front of the starting
line at the same time, the team will receive a 5 second penalty.
The barrel race is to be a five member team event, and a regu-
lation baton is to be carried and passed behind the starting line.
Back to Index
21. SINGLE BARRELS
This is a single event for ladies and men. The same timers
and stewards will be used for each runner. The same
regulations and patterns will be used as in the Cloverleaf
Barrel Race team event No. 20. A 5 second penalty will be
given for a barrel knocked over. There will be no penalty for
steadying a barrel. Contestant need not get off and set them
up.
22. WATER RACE
Dippers for Region and State shows will be furnished.
Equipment: There will be one ten quart bucket for each
team, one uniform size dipper for each team, one large mouth
quart jar for each team. There will be five members on a team.
One person on the team holds the bucket full of water on
his horse behind the line at the far end of the arena. If the man
holding the bucket crosses this line, his team will be given a 5
second penalty for each time he crosses the line. There will
be no penalty for steadying the water stand. If any part of two
horses are in front of the starting line at the same time, the
team will receive a 5 second penalty. The other four members
of the team ride from the starting line with the dipper to the
bucket where they will fill the dipper with water to take back
to the jar that has been placed on a water stand out in the arena.
Water stands are to be 5'/2 feet tall with a bottle bracket on the
top. The team that fills the jar and crosses the finish line first
wins the event. No time limit will be given. The starting line
will be 20 feet from the bottles.
Back to Index
23. PONY EXPRESS RELAY RACE
A five member team with five horses having on bridles
with bits in their mouth, and any type of reins, will make up
this event. They are to stand behind the starting line. At a
given signal, the first horse will be led out to a four foot circle,
that will be 20 feet from the starting line. The saddle will be
picked up from the circle by rider and put up on the horse. The
rider will then race to the other end of the arena, around an
object, back to the circle, pull off the saddle, replace it in the
circle and lead the horse across the starting line. The horse is
to be led by reins or rein attached to the bit.
No horse shall be started across the starting line until horse
preceding it has completely crossed the line. If so, a 5 second
penalty will be given. Team completing the course first will be
the winner. Cinch must be fastened in the regular manner
and a quick buckle with a tongue must be used with the strap
laced twice through the quick buckle. Absolutely no gimmicks
are to be used. There shall be no interfering with the other
horses. The main part of the saddle must be in the circle.
Head stewards will pass on each saddle after the race is fin-
ished. A 5 second penalty will be given if barrel is knocked
over. If the barrel is knocked over and displaced the team
must continue on by going around the spot that is used to
mark the barrel.
Back to Index
24.TRAILER RACE--
| No Gimmicks to be used
The trailer is to be brought into the center of the arena
behind any sized pickup truck. If a slant load or four horse
trailer is used, the horse must be facing the direction the
trailer was designed to haul the horse. Horse may be loaded
in trailer and hauled into the arena or led into the arena and
loaded into the trailer after the trailer is lined up in arena. The
same trailer may be used in more than one heat. When in the
trailer, the horse must wear any commercial halter. Pickup
trucks, with tailgate closed, are the only vehicles allowed to
pull horse trailers in this race. The back of the trailer is to face
the grandstand. A saddle, blanket, and bridle are in the back
of the truck on the bare floor. Pickup must be bare from
wheel wells back. The end gate of the trailer must be secure-
ly fastened, and must be opened from the back with no gim-
micks used. The horse must face forward in the trailer when
the race is started. At the signal, the driver and his assistant
must take the horse from the trailer and remove the halter, then
saddle and bridle the horse and ride one time around the arena
counterclockwise. The horse shall then be unsaddled and the
bridle taken off and the halter replaced. The horse is then
reloaded in the trailer. The end gate must be securely fastened.
Saddle, blanket and bridle must be put back on the bare floor
of the pickup. The contestants must reenter the pickup, close
the doors and turn on the lights. Quick buckle with tongue
must be used. Bit must be in horse's mouth with the chin strap
optional. Saddle blanket must be used, and must not be
attached to the saddle when in the pickup. No neck rope may
be used. Four barrels will be used for riders to circle.
Participants must stay in the pickup until a steward has
inspected their equipment and horse, and then will be given the
|
| okay to leave the pickup.
If they leave the pickup
before the okay is given
they will be disqualified. |
|
Back to Index
25. POLE BENDING
| Ride may start on either side of the
first pole. Poles must be standard white
plastic poles, 1 1/4" to 1 1/2" in diameter.
Pole bases are to be 14" to 17" in diam-
eter and weigh 10-15 pounds. Poles
must be 6 feet high. There shall be six
poles in a straight line. The first pole
will be placed 20 feet from the starting
line. All other poles will be placed 21
feet apart. Barrels will be used to mark
the starting line. The starting line shall
also be the finish line. A team of five
horses and riders will compete. The first
horse shall face the poles at the
starting line. At a given signal, the rider
shall run the horse to number six pole,
turn and bend back through the poles,
pivot the number one pole and bend to
the number six pole, pivot the horse and
race back to the finish line. The rider
must pass the baton to the next rider. A
team will be penalized five second for
striking the horse with the baton or any
part of two horses in front of the starting
line at the same time. There will be no
penalty for reaching out with hand or arm
to steady a teetering pole. If a rider knocks
over a pole, he must ride back to the pole
knocked over, dismount and set up the pole,
go back around the pole and then continue on.
|
|
Back to Index
26. SINGLE POLE BENDING
The single pole bending will be the same rules as the team pole
bending. One set of poles will be run at a time with the
same timers and stewards. The horse may have a walk up,
or running start. A 5 second penalty will be given for a pole
knocked over. There will be no penalty for steadying a tee-
tering pole in the single event. Rider does not need to set up
the poles if they are knocked over.
Back to Index
27. KEY HOLE RACE
|
This is a five member team event. A regulation baton 12" long
will be carried and is passed behind the starting line. The key-
hole will have the following dimensions. The diameter of the
circle will be 20 feet. The width of the lane will be 6 feet, and
the length of the lane will be 10 feet. The starting line and the
outline of the keyhole will be marked with white powder. If
any part of two horses are in front of the starting line at the
same time the team will be given a 5 |
second penalty. There will be a 5 sec-
ond penalty for each foot of the horse
that steps on or over the line marking
the keyhole. However, he will not be
penalized to come back in the circle
and finish the pattern.
This is a timed event, that will begin
with a given signal from the steward at
which time the first man will ride the
horse from the starting line through the
lane into the center of the keyhole,
execute a turn to the right or left, return
back through the lane and cross the
starting line. If the horse steps on the
neck of the keyhole it is a 5 second
penalty for each foot on or over the
line. He will then pass the baton to the
next member of his team.
100' FROM CENTER OF CIRCLE
TO STARTING LINE |
|
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